Highlights
- A custom theme. Open the cog menu, pick Customize colours, and choose your four accents from a colour picker. The panels, the LFO badges, the knob rings, and the background all recolour as you go. The dark backgrounds stay put so it never loses contrast, and your palette saves with the rest of your settings.
- The menus match the rest of the synth now. The cog menu and the add-effect list used to fall back to a plain grey system menu; they're dark glass like everything else, and the theme picker shows each theme's colours as little swatches so you can see a palette before you pick it.
- The FX rack isn't a blank panel on a fresh patch anymore. It opens with one-click chips for the effects you reach for first, so the first one is a click away.
- The preset browser reads more easily. Rows light up under the pointer, and the category sits in a coloured tag next to the name instead of off at the far edge.
- Smaller things throughout. The nav icons respond when you touch them, tooltips no longer sit on top of the value you're reading, the voice page lost an awkward gap, and a short welcome note points new players at the basics on first launch.
- Nothing about the sound changed. Your patches, your packs, and your license carry over exactly as they were.
Details
This round is about how Laura looks and feels rather than how it sounds. The headline is custom colours. Laura already came with four themes, and now there's a fifth slot you paint yourself. Open the cog menu, pick Customize colours, and a small editor opens with four accent slots and a colour picker. Those four accents are the seed the rest of the palette grows from. Choose a slot, pick a colour, and the whole interface recolours in front of you: the panel accents, the LFO badges, the rings around modulated knobs, the background shader. The dark backgrounds and the text stay where they are so the UI keeps its contrast no matter how bold you go, and whatever you land on saves with your other settings and comes back the next time you open the plugin.
The rest is a polish pass I'd been meaning to do for a while. The menus were the obvious one. The cog menu and the add-effect list used to show up as a plain grey system menu, out of step with the dark glass everywhere else, so they match now, and the theme picker shows each theme's colours as small swatches so you can read a palette before you choose it. The FX rack no longer opens to a blank panel on a fresh patch; it greets you with a row of one-click chips for the effects you reach for first. And the preset browser is easier to scan, with rows that light up under the pointer and the category shown as a coloured tag beside the name.
Underneath that are the small things you feel without naming them. The icons in the nav rail give a little when you touch them. Tooltips stopped landing on top of the value you were trying to read. The voice page lost a gap that always bothered me. And the first time you open Laura it points out where the pages and the macros live, once, and never again. The sound engine is untouched, so everything you've made still loads exactly as it did.